The design, page by page.
Read the nine design sheets in order, or jump to a topic. Scroll down to move from one sheet to the next.
Decided: confirmed direction. Direction: details are proposals. Experiment: still to test. These are living design notes; some ideas are not in the current game.
- Read, commit, learn
- Choose where to land
- Make every jump count
- One skill, three ways to play
- What we learn from other games
- Can checkpoints support learning and mastery?
- How hard is a jump?
- Add one axis at a time
- Say a jump
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