The design, page by page.

Read the nine design sheets in order, or jump to a topic. Scroll down to move from one sheet to the next.

Decided: confirmed direction. Direction: details are proposals. Experiment: still to test. These are living design notes; some ideas are not in the current game.

  1. Read, commit, learn
  2. Choose where to land
  3. Make every jump count
  4. One skill, three ways to play
  5. What we learn from other games
  6. Can checkpoints support learning and mastery?
  7. How hard is a jump?
  8. Add one axis at a time
  9. Say a jump

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