Can checkpoints support learning and mastery?

2026-11-06 Experiment Guess I’ll Die · 06 / 09
FINITE COURSES ONLY · TWO CANDIDATESFail a landingA · Ranked continuationResume at checkpointB · Separate practiceResume at checkpointFinish with deaths recorded.Candidate: deaths → jumps → time.Zero deaths beats any death count.Learn the difficult section.Practice progress stays separate.Then attempt a clean full run.Shared target: zero-deathfull-course masteryEndless survival: no checkpoints, no continuation after death.

Open rules

Checkpoint placement; counting failed and replayed jumps; clock behaviour across recovery; exact ranking of assisted results.

What to observe

Do players learn later sections and return to clean-run attempts? Does recovery preserve the incentive to optimise jumps?

Decision after testing

Choose continuation, separate practice, or full restart based on the learning and mastery experience. Neither candidate is committed.