Add one axis at a time

2026-11-09 Decided Guess I’ll Die · 08 / 09
EACH STEP ADDS ONE AXIS The question stays “how far?”, in one more direction. known axis: full reach and precision new axis: reach 9, wide islands dashed = untested · dotted = experimental bottom row: rough playtime when it unlocks STEP 1 · BUILT 1D · X X How far forward? keys 1–9 today X 0 min STEP 2 · PLANNED 2D · + Y X Y How far up or down? separate Y move X Y ~3–5 min STEP 3 · UNTESTED 3D · + Z X Y Z How far into depth? turn the view to judge Z X Y Z ~1–2 h 4D · EXPERIMENTAL 4D · + W W 3Dslices How far along W? optional, after 3D X Y Z W bonus
Current build: the player on a row of tiles, moving only along X

Today: 1D

X only, keys 1–9. Reach and precision grow on this axis first (sheet 07).

Open

Axis keys and view turns are proposed on sheet 09. Still open: the axis compass and how 4D slices are shown.

4D alternative

Time instead of W: terrain that changes with every jump. Spatial W is the current pick.