How hard is a jump?

2026-11-09 Direction Guess I’ll Die · 07 / 09
1 · TWO INPUTS; REACH SETS THE VIEWJumps 1–9Quick jump7 → 7jumps at onceAny length · defaultPhrasex147 ⏎also opens Y, Z, W (09)Course declares its reachView = 2 × reach, at least 12nothing past the horizona jump past it dies · reach 12 → 24 tilesa plain digit is a quick jump · no reach number is shown · solid = built2 · PRECISION = WINDOW ÷ DISTANCEwindowjump 10jump 100jump 9001 tile10%fair1%hard0.1%luck3 tiles30%easy3%hard0.3%luck30 tiles—30%easy3%hardSame window, longer jump → harder.Courses are rated by the ratio.3 · WHAT THE SCREEN SHOWS≈34 tiles fitup to 24 shown ahead999 tiles ≈ 29 screensneeds look-ahead pan+ landmarks (aids)

Typed number

Shown on the player character while typing (x14_), never as a landing marker.

Current death screen: landed in a gap at tile 3

Say how far you missed

Today: “Jumped 14 · landed in a gap at tile 31.” or “Jumped 40 · past the horizon.” Proposed: “short by 2”.

Open

How 18- and 24-tile views feel; reading 13–24 tile jumps. A view over 24 needs zoom; very long reaches need landmarks or look-ahead. AZERTY physical keys unverified.